They will start off aimed at the other side of the arena, but each subsequent bullet will bring its arc closer to Pepsi Man. The second attack in his pattern will be one of three possibilities: Once Pepsi Man has made enough turns, he will ignore Zero and keep running until he reaches either side of the arena, ending this attack. This is similar in behaviour to a Cutting Wheel in chase mode. The first attack in his pattern is always to run towards Zero, making a turn once he has ran past Zero. Pepsi Man makes his final Episode Zero appearance in the game's credits, where he is seen talking to Plug Man (who is seen in Pepsi Zero as a sponsor for Pepsi) in Chateau Chevaleresque. Later on, he is encountered again in Null and Void, in Scatman's World's room on the seventh and final floor, as Pepsi Man's Revenge. He reappears in Make a Good Mega Man Level: Episode Zero as a real boss, appearing in the stage Pepsi Zero, where he attacks Zero under the assumption that he is working for the Coca-Cola Company. However, he is never actually fought, instead being destroyed by a single scythe from the real tier boss, Future. Pepsi Man appears in Make a Good Mega Man Level 2 in Tier 7, seemingly as the tier boss. In the year 20XX, the character was revived as a Robot Master and given his template's powers over Pepsi, as well as a strong grudge against Coca-Cola and rival soft drinks. Pepsi Man (also spelled Pepsiman) is a former Japanese mascot for Pepsi, who appeared in his own video game. (R)" ―Pepsi Man, Make a Good Mega Man Level: Episode Zero
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